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Player's Name: Masheli
Contact info: MaskedSky @ AIM and Telegram, bs_rampage on Skype, masheli on Plurk
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Character: Fate Testarossa
Canon: Magical Girl Lyrical Nanoha
Version: Alternate Universe (Rocks Fall, the EARTH GOT BLOWED UP)
Age: 15
Gender: Female



History:

On the world of Midchilda, overseen by the Time-Space Administration Bureau, a rather brilliant mage had a daughter. This mage was a single mother, but this only strengthened her devotion to her precious daughter. This mage was also a brilliant researcher, working on several projects that bore striking similarity to Earth’s nuclear research.

The mage’s name was Precia Testarossa, and her daughter was a sweet child by the name of Alicia. Unfortunately, Alicia’s life was cut tragically short by a magical explosion from Precia’s worksite. While the adults present there had been able to defend themselves, Alicia had been living nearby and had not. She and the cat living with her died due to the resultant magical explosion.

Disgraced at work and heartsore, the mage who cared too much about her daughter broke along the seams. She threw herself at research on reviving the dead, and pursued morally questionable and highly illegal methods to create a perfect copy of her precious daughter. Given that Midchilda had outlawed this particular project, Precia retreated to a pocket dimension to continue her research. Precia launched herself into 22 years’ worth of research to this end, creating a clone with perfect memories matching Alicia’s, and a body nearly completely identical to Alicia’s, with some minor differences.

These minor differences, and the more obvious differences in personality between Fate and Alicia, drove Precia further into the depths of insanity. Not only was she responsible for the death of her precious daughter, but she now had a living doll that mocked her with Alicia’s face and voice and an entirely different person underneath that beloved shell. Precia created a familiar from the corpse of the cat that died when Alicia did, and tasked her with raising Fate into a first-rate mage.

Where Alicia had been a mediocre mage at best, the process that created Fate meant that her magical capabilities far outstripped the majority of adult mages. The familiar Lynith raised Fate and tried to pressure Precia into accepting her second daughter as such, to no avail. While Fate’s magical training vastly exceeded all of Precia’s expectations, she could only ever see the clone as a doll that mocked everything beautiful in her world. Precia’s health declined, both as a result of the toxic side-effects of the same event that killed Alicia, as well as neglect of her health due to her own single-mindedness in reviving Alicia.

Not much longer after her sixth birthday, Fate found an abandoned wolf puppy that had made it into the home outside of Precia’s pocket dimension on Midchilda, and saved the small wolf’s life from a serious infection by making her into a familiar. This was a feat of complicated magic that even skilled adults would balk at, taking not only immense magical resources to support the life of the familiar, but an intimate knowledge of spellcrafting that would have been saved for someone in their twenties at the earliest. Even this feat did nothing to impress Precia, or warm her heart.

While in canon, Fate finished her magical training fairly early, the first point of canon divergence begins here. It did not take much for it to slip that Lynith lived under a normal familiar’s contract: in exchange for a temporary lease on life and higher function than her animal state, Lynith was to raise and teach Fate in magic. When the terms of that contract were completed, Lynith would die. Fearing the loss of the only maternal figure she knew, Fate slowed her magical education to a crawl. In canon, Fate mastered most of the magics of an active combat mage obviously by the age of nine. While Fate’s magical genius was unquestionable, Fate and her familiar Arf both slowed the rate at which they showed mastery of combat skills, lasting until Fate was twelve years old.

This made Precia understandably wrathful, but Fate’s own iron will could only hold out so long before she eventually revealed all. Shortly after being bequeathed with an Intelligent Device, both weapon and partner in magic, Fate suffered the first loss in her life: Lynith. Fate sought solace in the presence of her weapon with onboard artificial intelligence, but was not allowed to mourn the death of her first mother-figure for long.

Precia sent Fate to search for a powerful magical relic that was thought to be present on Earth, the Book of Darkness. Where Fate’s first encounter with Earth in canon had been much earlier, to hunt for the presence of other magical objects known as Jewel Seeds, her higher age meant that this ship had long sailed. With it meant the absence of close friendship forged in battle against a girl known as Nanoha Takamachi for these relics. With the absence of that friendship and conflict also came a lack of events that would have ultimately changed Fate’s life for the better, including adoption by an Admiral of the Time-Space Administration Bureau’s navy, and an open-and-shut trial that did find her to be involved in the Jewel Seed incident, without any true guilt found due to her age and obvious motivation of doing what her mother wanted her to.

Instead, Fate faced an uphill battle against the Guardian Knights of the Book of Darkness, who were interested in acquiring enough magical power to fill all of the pages of the Book of Darkness. Unlike in canon, where Nanoha and Fate met and became friends with the Mistress of the book and ultimately helped to defeat a rogue defense program at the tragic center of the Book of Darkness’s history, Fate encountered, fought, and was resoundingly defeated by the Guardian Knights. While sent in pursuit of the Book, each time Fate came back empty-handed, Precia physically punished her daughter.

Eventually, after years of trial and failure, and the Book growing steadily more powerful, things came to a head all at once. After yet another punishment by Precia’s hands that left Fate broken and bleeding, Arf took action against Precia. Fate could only watch as Precia not only killed her familiar, but destroyed the corpse so thoroughly that there was no hope of creating another familiar from the empty corpse. As an additional punishment for repeated failures, Precia took Fate’s other partner, Bardiche, intending to use him in battle against the Knights of the Book herself.

Precia’s madness and Fate’s repeated failures sent Precia to seek the Book, rumored to grant any wish, on her own, with Fate watching helplessly from the Garden of Time. Fate’s third and final loss came when the Knights removed her mother’s Linker Core, the center of a mage’s magical power. In Precia’s weakened state, this meant her slow and painful death.

As the knights completed the Book, Fate could only watch as it completed its cycle once more. The rogue defense program within the Book of Darkness meant that its knights would seek out magical power to fill it, and it would consume any planet that it was on as it completed itself, before the corrupt defense program reset things and sent the Knights of the Book off to repeat the cycle, a decade or two later.
Fate was relatively safe in the Garden of Time, but almost utterly alone. Knowing from her own lessons, as well as Precia’s admonishments, that the Time-Space Administration Bureau would consider her a criminal complicit with Precia’s actions, Fate remained on the small island, hidden in extradimensional space.


Personality:
Tragedy has found a happy home in Fate’s life, and on the surface she has an undeniable aura of sadness about her. She is soft-spoken and relatively shy, rarely venturing opinions of her own and readily backpedaling if it seems her opinion is in opposition to someone else’s. She is highly deferential, putting the needs of others ahead of her own. This was all deeply ground into her psyche by her mother, instilling a sense of her place in the world that included her being lesser than anyone else in the world.
Because of this, Fate will do whatever she is told by whoever seems like the most convincing local authority figure. While she will try and please everyone regardless of their perceived status, if there is an essential conflict between two sets of orders, she is more likely to fall on the side of the superior-seeming authority. She is not averse to subtle displays of disobedience if she does not agree with an order, such as her long-term failure to show mastery of magical skill in exchange for preserving Lynith’s life.
Even with her deference to authority, there seems to be an almost cringing, flinching quality to it when shown to adult women, especially those that resemble her mother.
Her self-worth is extremely low, and she is well-aware that she is a clone of Alicia, even with all of Alicia’s memories in her mind. Equally, she is prone to blaming herself for harm done to people around her due to the losses she suffered in her life. Most powerful is her guilt over Arf’s death at Precia’s hands, believed to be caused by her disobedience, and her guilt over Precia’s own death. Empathic feedback from Arf’s death left her in an uneven state of mind when Precia died.
It would be forgivable to mistake Fate as someone who is weak-willed and utterly fragile, needing only a stiff breeze to tip her over and sway her opinion. Those who assume that would be utterly wrong about Fate. At her core, Fate is iron-willed. Even in the face of losing the only person other than her familiar who showed her any affection and kindness, Fate held out for years to preserve and extend her life. It was only the competing desire to please her mother and appease her mother’s wrath that stopped her from subverting her mother’s will for longer.
Usually, these displays of Fate’s iron will go hand-in-hand with her essentially kind and gentle nature. Even without her poor self-esteem, Fate would rather go wanting on her own than see another person go without.
Because of the lack of kindness that her mother showed her, affection and kindness confuse Fate when they are directed her way. Even with her kind heart, Fate is not prone to outward displays of affection or fondness due to the fact that she was never really taught those things. Equally, she seems extremely socially awkward due to her limited social contact on the Garden of Time. Compliments also cause Fate mass amounts of confusion, and she is much more likely to agree with disparaging comments made about her.
Even if she would deny it, Fate is extremely intelligent, both in terms of stores of knowledge as well as cleverness and problem-solving ability.
Fears:
Adult Women (esp. stacked) – Her mother was abusive and the sole authority figure in her life thus far. Thus, women are to be feared and deferred to. As her mother was particularly chesty, this causes even more flinching, fearful deference.
Failing People – She failed her mother, she failed to save Lynith, and she failed to save Arf. She is afraid that failing anyone else will lead to their deaths as well, or even just disappointment and dislike.
Authority Figures – Fate is extremely frightened of authority figures in general, as the only one she really had in her life was incredibly abusive. She expects the same from any future authority figures in her life.
Being Alone – Given that she was essentially stuck in the Garden of Time on her own, isolation gives her the fits.

Weaknesses:
Malleable personality – Fate will basically do anything to please people. This can be horribly abused.
Extreme deference to authority – This is also incredibly open to abuse.
Self-destructive tendencies – Given that Fate hates herself for what she feels is her role in Precia, Arf, and Lynith’s deaths, Fate tends toward self-destructive behavior. This can be as subtle as not purchasing extra food for herself, to “accidentally” harming or injuring herself. Equally, attempts at attacking or abusing her will go unopposed (at least by her). She is not actually actively suicidal, however, and the self-destructive tendencies can be tempered by outside influences telling her “no” on doing self-destructive things. She also will not go completely self-destructive if she feels responsible for someone or something, or has a job to do.
Poor self-image – Fate’s mother ground it into her head that she is the Worst of the Worst. Trying to encourage her by focusing on her better traits will only end up with her feeling like the person complimenting her is on drugs.
Caring Heart – Fate will put the needs of others ahead of her. This means she will literally give someone the clothes off her back or her only meal for the day, if she feels that is needed. She will also put herself in harm’s way because of this.

Mundane Strengths/Abilities:
Physical Combat – Fate is at least passably proficient with war axes (thing medieval bardiches), scythes, and swords as well as staves. She also has a fairly good level of base endurance.
Intelligent – Fate is incredibly intelligent, able to essentially do calculus in her head while fighting in midair. Fate’s knowledge base is incredibly specialized, but she has an alarming ability to learn, retain, and process information.
Caring Heart – Fate’s kind heart will mean that, as much as she will put herself at risk to help others and put herself in danger, she will also cooperate and work with others and work for the betterment of others.
Sensitivity/Magical Ability: Midchildan Mage – Fate is a Midchildan mage, and is capabe of using general magic as well as everything listed here, in theory: http://nanoha.wikia.com/wiki/Fate_Testarossa#Powers
It is worth noting that without Bardiche, she cannot use a great deal of combat magic that relies on using him as a weapon, or her barrier jacket.
Supply List: The Clothes On Her Back
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Fate Testarossa [AU]

December 2015

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